Aragami meaning
Author: t | 2025-04-24
aragami, aragami shadow edition, aragami switch, aragami switch review, aragami review, aragami meaning, aragami shadow edition switch, aragami ps4, aragami god eater, aragami game, aragami nightfall How to say Aragami in English? Pronunciation of Aragami with 2 audio pronunciations, 1 meaning and more for Aragami.
Aragami – The Meaning Of Fun
No reason not to use it after a landed Batsu Yomi.Soft Knockdown114 Shiki: Aragami - (qcf+C -> qcf+C)Kyo has a second rekka route after Dokugami, and it starts with Aragami. It's done with qcf+C instead of qcf+A, which seems off-putting at first. Unlike standard Aragami, you cannot go the Yanosabi route with this version, only into Konokizu. Can serve as a safer option to end on when Dokugami gets blocked.128 Shiki: Konokizu - (qcf+C -> qcf+C -> qcf+A)Kyo performs his Konokizu uppercut after Aragami, launching the opponent into the air. Works similarly to the Aragami chain version of Konokizu.Soft Knockdown125 Shiki: Nanase - (qcf+C -> qcf+C -> qcf+A -> qcf+K)Kyo does a spinning roundhouse kick that sends the opponent flying to the other end of the screen. The input requires a quarter circle motion, unlike the Aragami chain version of Nanase. Another difference is that this version of Nanase has a followup.Soft Knockdown123 Shiki: Shaku En - (qcf+C -> qcf+C -> qcf+A -> qcf+K -> hcb+C)Kyo raises his arm up and clenches his fist, blowing up the opponent. This works even after they've been sent flying from Nanase, meaning this should always work after Nanase connects. In the corner, Kyo can follow this up with D Hikigane, and continue into A Oniyaki loop or D-Assault.Soft KnockdownR.E.D. Kick - (rdp+B/D)Kyo jumps in an arc and brings his leg down on the opponent's head, granting a hard knockdown. Punishable on block, but can be made safe if spaced properly so that the
Definition and meaning of aragami - dictionary.sensagent.com
From his heavy normals.128 Shiki: Konokizu - (qcf+A -> qcf+P)Kyo uppercuts his opponent after Aragami. Launches the opponent slightly, and leads to a soft knockdown if done without the other two follow-ups. In the corner, Konokizu can be linked into a dp+A loop after hitting an airborne opponent. It's horribly unsafe on block, and can be reliably punished by the opponent. It can be used as a risky frame trap if delayed after a blocked Aragami.Soft Knockdown127 Shiki: Yanosabi - (qcf+A -> qcf+P -> P)Kyo elbows the opponent after Konokizu, slamming them down onto the ground and ending the Aragami chain. It hits high, meaning it can be used as an overhead. Like Konokizu, this move is unsafe on block. It grants a hard knockdown, allowing for Kyo to perform okizeme.OverheadHard Knockdown125 Shiki: Nanase - (qcf+A -> qcf+P -> K)Kyo performs a spinning roundhouse kick after Konokizu that sends the opponent flying to the edge of the screen and ends the Aragami chain. Can be used to give yourself some distance and breathing room after hitting with Konokizu, but requires you to be in close range since it does not move Kyo forward.Soft Knockdown127 Shiki: Yanosabi - (qcf+A -> hcb+P)Kyo elbows the opponent after Aragami, smashing them into the ground. Same as the qcf+P -> P version, only this version has follow-ups and can be used after Aragami.OverheadHard KnockdownGeshiki: Migiri Ugachi - (qcf+A -> hcb+P -> P)Kyo punches his opponent while they've been downed after Yanosabi, ending the Aragami chain.What does the word aragami mean? :: Aragami 2 General
Aragami when it starts devouring at salvage points.For bullet attacks/modules with multiple hits, only the first bullet that hits the enemy will be boosted by this skill.N/AAmmo Master弾丸マスターIncreases damage of shot bullets by +10%.N/ALaser MasterレーザーマスターIncreases damage of laser bullets by +10%.N/APyro MasterパイロマスターIncreases damage of radial bullets by +10%.N/ABomb MasterボムマスターIncreases damage of bomb bullets by +10%.N/ABullet Effect ↑捕喰弾丸効果↑Increases damage of Aragami Bullets by +25%.N/ASurvival Instinct生存本能Increases blade attack damage by +15% when the player's HP is 20% and below of maximum[GEB].Increases blade attack damage by +15% when the player's HP is 50% and below of maximum[GE2].N/AWild Instinct生存本能全開Increases blade attack damage by +30% when the player's HP is 20% and below of maximum.N/ASelfless State[GE2]無我の境地Increases blade and gun attack power by +20% when player's ST is 25 and below.N/ABrawl Attack ↑[GE2]乱戦時攻撃力↑Increases blade and gun attack power by +15% when there are more than 1 Aragami in the map.N/ABrawl Exposure ↓[GE2]乱戦時被ダメージ減少Decreases damage taken against all attributes by -25% when there are more than 1 Aragami in the map.N/ACharismaカリスマIncreases attack and defense of AI-Controlled allies.CowardCowardヘタレDecreases attack and defense of AI-Controlled allies.CharismaNameJapaneseEffectsOffset SkillItem Usage Speed ↑アイテム使用速度↑Increases item usage speed by +25%.Item Usage Speed ↓Item Usage Speed ↓アイテム使用速度↓Decreases item usage speed by -30%.Item Usage Speed ↑Item Effects ↑アイテム効果↑Increases the effect of HP, OP and ST recovery and enhancement items by +25%.Item Effects ↓Item Effects ↓アイテム効果↓Decreases the effect of HP, OP and ST recovery and enhancement items by -25%.Item Effects ↑Effect Duration ↑アイテム効果持続↑Increases the duration of attack, defense and other special item effects by +25%.Effect Duration ↓Effect Duration ↓アイテム効果持続↓Decreases. aragami, aragami shadow edition, aragami switch, aragami switch review, aragami review, aragami meaning, aragami shadow edition switch, aragami ps4, aragami god eater, aragami game, aragami nightfall How to say Aragami in English? Pronunciation of Aragami with 2 audio pronunciations, 1 meaning and more for Aragami.What does aragami mean - Definition of aragami - Word Finder
Is a low, meaning you can try this on opponents who block your Yanosabi high and aren't expecting a low afterward. Unsafe on block, and Kyo can actually be hit out of it since the opponent can recover and attack him after blocking Yanosabi. Best to condition them to block before trying this.Hard KnockdownHits OTGHits low125 Shiki: Nanase - (qcf+A -> hcb+P -> K)Kyo performs a spinning roundhouse kick after Yanosabi that sends the opponent flying to the edge of the screen and ends the Aragami chain. Since Yanosabi knocks the opponent down, don't expect to be able to combo with this. It has more use as a safer alternative to Migiri Ugachi on block.Soft Knockdown115 Shiki: Dokugami - (qcf+C)Kyo performs a wicked, fiery haymaker, starting his Dokugami chain. Covers a better distance than Aragami, but has slower startup. Like Aragami, it has autoguard frames, but not as many. Unsafe on block unless spaced properly. Aragami makes for a better poke in neutral, but Dokugami is more rewarding in midscreen combos.401 Shiki: Tsumi Yomi - (qcf+C -> hcb+P)Flaming backhand followup to Dokugami. Even more unsafe on block than Dokugami. Only use this move if Dokugami hits.402 Shiki: Batsu Yomi - (qcf+C -> hcb+P -> f+P)Kyo shoulder tackles his opponent into the air. Like Tsumi Yomi, unsafe on block. The opponent can tech roll after landing. May not connect from farther distances.Soft Knockdown.100 Shiki: Oniyaki - (qcf+C -> hcb+P -> f+P -> dp+P)Kyo ends the Dokugami chain with an aerial Oniyaki.Aragami Meaning - AR Carrier Point
Shiki Kai. The flame effect is just for show and does not actually extend the hitboxes, which end at Kyo's fist.D version can be used as a reversal option, has Upper Body InvincibilityB version has some use in neutral in bypassing low pokes, has Lower Body Invincibility.75 Shiki Kai - (qcf+B/D -> K)Kyo does a leaping kick, and will do another kick that launches the opponent if any Kick button is pressed afterward. The B version does not launch very high and can only be followed up with a dp+A in the corner, but it can be comboed into from his light normals. The D version launches them higher, and can be comboed into from cl.C, cr.C, and cl.D. Unlike in early KOF games, Kyo does not have to be at point blank range into combo into this move and its follow up. As long as he can hit with cl.C, he will likely be able to combo into Shiki Kai.Possesses Upper Body Invincibility, and then Lower Body Invincibility.114 Shiki: Aragami - (qcf+A)Kyo does a flaming hook. This is the start of Kyo's light rekka chains, which can branch of into a few different routes. This move possesses autoguard frames during its startup, meaning it can plow through pokes and some projectiles if timed properly. You can use Aragami as a poke, or as a relatively safe blockstring ender (it's unsafe on block, but has quite a bit of pushback, making you somewhat safe). Can only really be comboed intoAragami Surname - Meaning and Kanji Variations
Edge: From ?? to ??.Aerial Step Slash: From ?? to ??.Impulse Edge: From ?? to ??. (+25%?)Parring Upper: From ?? to ??.Charge Crush: From 4.0 to 4.25Boost Rush: From ?? to ??.Boost Drive: From ?? to ??.Boost Impact: From ?? to ??.Charge Glide: From ?? to ??.N/ABlood Activation (Blade) Up[GE2]血の活性(刀身)小Increases acquisition rate of blade blood arts by +15%.N/ABlood Activation (Blade) Up +[GE2]血の活性(刀身)大Increases acquisition rate of blade blood arts by +30%.N/ABlood Activation (Gun) Up[GE2]血の活性(銃身)小Increases acquisition rate of bullet blood arts by +15%.N/ABlood Activation (Gun) Up +[GE2]血の活性(銃身)大Increases acquisition rate of bullet blood arts by +30%.N/ACharge Speed ↑チャージ速度↑[GEB]溜め動作速度UP[GE2]Increases speed of activating Charge Crush by +25%.[GEB]Increases speed of activating Charge Crush, Charge Glide and Normal Devour by 25%.[GE2]N/AGun Form Lock-On銃形態時ロックオンDisables manual aiming and allows you to lock-on a target Aragami during Gun Form.N/AAuto AimオートエイムDisables manual aiming and grants automatic lock-on of enemies when using manual aiming during Gun Form.N/AGun Sp. Action Endure[GE2]銃特殊行動阻害無効Grants super armor while using a gun's special action.N/AGun Sp. Action Speed ↑[GE2]銃特殊行動速度↑Increases speed of using a gun's special action by +??%.N/ADual Link-Burst[GE2]弾受け渡しバースト化Grants Link-Burst status effect to both the receiver and passer of the Aragami Bullet.N/ADisable Homingホーミング不能Disables homing effect of bullets, "control: faces enemy" bullet modules and Aragami bullets. Aragami bullet passes to allies will still retain their homing effect.N/AStep Distance ↑ステップ距離↑Increases Step distance by +10%. Does not stack with any other skills or burst bonuses with the same effect.N/AAcrobatics TeamアクロバットチームGives all AI-Controlled characters the Step Distance ↑ skill.N/ASluggish鈍足Decreases movement speed by -17.5%Cancel SluggishCancel Sluggish鈍足解除Offsets Sluggish skill.SluggishExaggeratedおおげさKnockback will occur more frequently after receiving. aragami, aragami shadow edition, aragami switch, aragami switch review, aragami review, aragami meaning, aragami shadow edition switch, aragami ps4, aragami god eater, aragami game, aragami nightfallComments
No reason not to use it after a landed Batsu Yomi.Soft Knockdown114 Shiki: Aragami - (qcf+C -> qcf+C)Kyo has a second rekka route after Dokugami, and it starts with Aragami. It's done with qcf+C instead of qcf+A, which seems off-putting at first. Unlike standard Aragami, you cannot go the Yanosabi route with this version, only into Konokizu. Can serve as a safer option to end on when Dokugami gets blocked.128 Shiki: Konokizu - (qcf+C -> qcf+C -> qcf+A)Kyo performs his Konokizu uppercut after Aragami, launching the opponent into the air. Works similarly to the Aragami chain version of Konokizu.Soft Knockdown125 Shiki: Nanase - (qcf+C -> qcf+C -> qcf+A -> qcf+K)Kyo does a spinning roundhouse kick that sends the opponent flying to the other end of the screen. The input requires a quarter circle motion, unlike the Aragami chain version of Nanase. Another difference is that this version of Nanase has a followup.Soft Knockdown123 Shiki: Shaku En - (qcf+C -> qcf+C -> qcf+A -> qcf+K -> hcb+C)Kyo raises his arm up and clenches his fist, blowing up the opponent. This works even after they've been sent flying from Nanase, meaning this should always work after Nanase connects. In the corner, Kyo can follow this up with D Hikigane, and continue into A Oniyaki loop or D-Assault.Soft KnockdownR.E.D. Kick - (rdp+B/D)Kyo jumps in an arc and brings his leg down on the opponent's head, granting a hard knockdown. Punishable on block, but can be made safe if spaced properly so that the
2025-03-29From his heavy normals.128 Shiki: Konokizu - (qcf+A -> qcf+P)Kyo uppercuts his opponent after Aragami. Launches the opponent slightly, and leads to a soft knockdown if done without the other two follow-ups. In the corner, Konokizu can be linked into a dp+A loop after hitting an airborne opponent. It's horribly unsafe on block, and can be reliably punished by the opponent. It can be used as a risky frame trap if delayed after a blocked Aragami.Soft Knockdown127 Shiki: Yanosabi - (qcf+A -> qcf+P -> P)Kyo elbows the opponent after Konokizu, slamming them down onto the ground and ending the Aragami chain. It hits high, meaning it can be used as an overhead. Like Konokizu, this move is unsafe on block. It grants a hard knockdown, allowing for Kyo to perform okizeme.OverheadHard Knockdown125 Shiki: Nanase - (qcf+A -> qcf+P -> K)Kyo performs a spinning roundhouse kick after Konokizu that sends the opponent flying to the edge of the screen and ends the Aragami chain. Can be used to give yourself some distance and breathing room after hitting with Konokizu, but requires you to be in close range since it does not move Kyo forward.Soft Knockdown127 Shiki: Yanosabi - (qcf+A -> hcb+P)Kyo elbows the opponent after Aragami, smashing them into the ground. Same as the qcf+P -> P version, only this version has follow-ups and can be used after Aragami.OverheadHard KnockdownGeshiki: Migiri Ugachi - (qcf+A -> hcb+P -> P)Kyo punches his opponent while they've been downed after Yanosabi, ending the Aragami chain.
2025-04-17Is a low, meaning you can try this on opponents who block your Yanosabi high and aren't expecting a low afterward. Unsafe on block, and Kyo can actually be hit out of it since the opponent can recover and attack him after blocking Yanosabi. Best to condition them to block before trying this.Hard KnockdownHits OTGHits low125 Shiki: Nanase - (qcf+A -> hcb+P -> K)Kyo performs a spinning roundhouse kick after Yanosabi that sends the opponent flying to the edge of the screen and ends the Aragami chain. Since Yanosabi knocks the opponent down, don't expect to be able to combo with this. It has more use as a safer alternative to Migiri Ugachi on block.Soft Knockdown115 Shiki: Dokugami - (qcf+C)Kyo performs a wicked, fiery haymaker, starting his Dokugami chain. Covers a better distance than Aragami, but has slower startup. Like Aragami, it has autoguard frames, but not as many. Unsafe on block unless spaced properly. Aragami makes for a better poke in neutral, but Dokugami is more rewarding in midscreen combos.401 Shiki: Tsumi Yomi - (qcf+C -> hcb+P)Flaming backhand followup to Dokugami. Even more unsafe on block than Dokugami. Only use this move if Dokugami hits.402 Shiki: Batsu Yomi - (qcf+C -> hcb+P -> f+P)Kyo shoulder tackles his opponent into the air. Like Tsumi Yomi, unsafe on block. The opponent can tech roll after landing. May not connect from farther distances.Soft Knockdown.100 Shiki: Oniyaki - (qcf+C -> hcb+P -> f+P -> dp+P)Kyo ends the Dokugami chain with an aerial Oniyaki.
2025-04-19Shiki Kai. The flame effect is just for show and does not actually extend the hitboxes, which end at Kyo's fist.D version can be used as a reversal option, has Upper Body InvincibilityB version has some use in neutral in bypassing low pokes, has Lower Body Invincibility.75 Shiki Kai - (qcf+B/D -> K)Kyo does a leaping kick, and will do another kick that launches the opponent if any Kick button is pressed afterward. The B version does not launch very high and can only be followed up with a dp+A in the corner, but it can be comboed into from his light normals. The D version launches them higher, and can be comboed into from cl.C, cr.C, and cl.D. Unlike in early KOF games, Kyo does not have to be at point blank range into combo into this move and its follow up. As long as he can hit with cl.C, he will likely be able to combo into Shiki Kai.Possesses Upper Body Invincibility, and then Lower Body Invincibility.114 Shiki: Aragami - (qcf+A)Kyo does a flaming hook. This is the start of Kyo's light rekka chains, which can branch of into a few different routes. This move possesses autoguard frames during its startup, meaning it can plow through pokes and some projectiles if timed properly. You can use Aragami as a poke, or as a relatively safe blockstring ender (it's unsafe on block, but has quite a bit of pushback, making you somewhat safe). Can only really be comboed into
2025-04-09Targeted by an Aragami) by +100%.AirAir空気Decreases aggro acquisition (or chance of being targeted by an Aragami) by -50%.PresenceMuted消音Decreases noise generated by actions. Makes you harder to be detected by the Aragami.NoisyNoisy騒音Increases noise generated by actions. Makes it easier for the Aragami to detect you.MutedCovert Team隠密集団Gives all AI-Controlled characters the Muted skill.N/ASensitiveユーバーセンスAllows you to see all Aragami in the Mini-map.[GEB]Indicates Enemy Status through color differentiation on the map. Enemy status indicates who the enemy is fighting.[GE2] Blue:Normal Green: Searching for enemies Yellow: Combating others Red: Combating player.UntrackableUntrackable[GEB]捕捉不能Prevents you from seeing Aragami in the Mini-map.SensitiveEnemy HP Vision敵体力視覚化Lets you determine if an Aragami that appears on the Mini-map is near death.[GEB]Bright Red = More than halfDark Red = Less than HalfBlinking Red = DyingGrey = Dead[GE2]Normal = More than halfSlow Blinking = Less than HalfFast Blinking = DyingGrey = DeadN/ATracking Time ↑[GEB]捕捉時間↑Lengthens time before an Aragami will disappear on the Mini-map.Tracking Time ↓Tracking Time ↓[GEB]捕捉時間↓Shortens time before an Aragami will disapper on the Mini-map.Tracking Time ↑Medic名医Increases link-aid speed by +20%.N/ASurgeon神医Increases link-aid speed by +30%.MalpracticeMalpracticeヤブDecreases link-aid speed by -30%.SurgeonRescue Recovery ↑救命回復量↑Increases link-aid HP recovery by +25%. Does not affect HP transferred.Rescue Recovery ↓Rescue Recovery ↓救命回復量↓Increases link-aid HP recovery by -25%. Does not affect HP transferred.Rescue Recovery ↑Self Sacrifice自己犠牲Increases link-aid HP transfer and recovery by +40%.N/AGiving奉仕の心Increases link-aid HP transfer and recovery by +25%.DefensiveDefensive保身Decreases link-aid HP transfer and recovery by -25%.GivingRescue Burst[GE2]救命対象バースト化Grants Link-Burst status after performing a Link-aid.N/AWrath of Revenge復讐への憤怒Grants burst when a nearby ally becomes unconscious. Does not have any effect if the Player is
2025-04-08