Infinite looper com
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Button progresses through the files. Pressing the button will advance through the following options, wrapping at the end of the list. Option Number Playback Order Indicator 1 (default) Forward LED fades from dark to light Backward LED fades from light to dark Random... Page 17: Instr Selector Instr Selector The Nebulae can be an infinite number of different instruments, thanks to the .instr file. This allows an independent chunk of Csound or Pure Data code to run with access to all files, and controls that our main granular looper uses. Page 18: Factory Instr Files Factory Instr Files Currently the following factory instruments are loaded in the following positions from left to right:. 1. a_granularlooper.instr - Granular looper with phase vocoder audio engine. 2. b_oneshot.instr - A 4-channel one shot sampler with varispeed. 3. c_synth.instr - Synth voice, Morphable Waveform, Sub, and an LPF. 4. Page 19: One-Shot Polyphonic Sample Player CV input responds to +/- 5V, and is added to the pot position.. 7. Blend Offset for file selection.. When fully counter-clockwise, the first four samples loaded on the Nebulae will be played. When fully clockwise, the last four sample loaded on the Nebulae will be played. Page 20: Record 11. Record Trigger for sample one. 12. File Trigger for sample two. 13. Source Kill All Trigger/Button. Chokes all the inputs. Holding this accesses the secondary control menu.. 14. Reset Trigger for sample three. 15. Freeze Trigger for sample four. Secondary Controls 3. Page 21: Window 8. Window Controls the amount of downsampling.. 11. Record Kills only the first channel’s sample. 12. File Kills only the second channel’s sample. 14. Reset Kills only the third channel’s sample. 15. Freeze Kills only the fourth channel’s sample. Page 22: Synth Voice Synth Voice Subtractive synth voice, featuring waveform blend, controllable sub-oscillator Infinite Looper - Provider of advertising services. Infinite Looper has 5810 competitors. Infinite Looper mt=8Aleph Looper YouTube Looper: Loop YouTube Videos IndefinitelyYouTube Looper is a Chrome extension developed by matthewdeveloper1. It is a free add-on tool that falls under the Browsers category. This extension allows users to loop YouTube videos indefinitely, bypassing the time limit imposed by YouTube's native loop feature.To utilize this extension, users simply need to click on the loop button located beside the fullscreen button in the YouTube video player. It is important to note that users should not use YouTube's native loop button. When looping is enabled, the button will turn green, and when disabled, it will turn red.In case the loop button does not appear, users can simply refresh the page, ensuring that the extension is activated. YouTube Looper provides a convenient solution for users who want to repeat videos on YouTube without any time restrictions.Program available in other languagesTélécharger YouTube Looper [FR]Ladda ner YouTube Looper [SV]Download YouTube Looper [NL]Scarica YouTube Looper [IT]Unduh YouTube Looper [ID]下载YouTube Looper [ZH]Descargar YouTube Looper [ES]YouTube Looper indir [TR]ダウンロードYouTube Looper [JA]Tải xuống YouTube Looper [VI]Pobierz YouTube Looper [PL]ดาวน์โหลด YouTube Looper [TH]تنزيل YouTube Looper [AR]Download do YouTube Looper [PT]YouTube Looper 다운로드 [KO]Скачать YouTube Looper [RU]YouTube Looper herunterladen [DE]Explore MoreLatest articlesLaws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws.Comments
Button progresses through the files. Pressing the button will advance through the following options, wrapping at the end of the list. Option Number Playback Order Indicator 1 (default) Forward LED fades from dark to light Backward LED fades from light to dark Random... Page 17: Instr Selector Instr Selector The Nebulae can be an infinite number of different instruments, thanks to the .instr file. This allows an independent chunk of Csound or Pure Data code to run with access to all files, and controls that our main granular looper uses. Page 18: Factory Instr Files Factory Instr Files Currently the following factory instruments are loaded in the following positions from left to right:. 1. a_granularlooper.instr - Granular looper with phase vocoder audio engine. 2. b_oneshot.instr - A 4-channel one shot sampler with varispeed. 3. c_synth.instr - Synth voice, Morphable Waveform, Sub, and an LPF. 4. Page 19: One-Shot Polyphonic Sample Player CV input responds to +/- 5V, and is added to the pot position.. 7. Blend Offset for file selection.. When fully counter-clockwise, the first four samples loaded on the Nebulae will be played. When fully clockwise, the last four sample loaded on the Nebulae will be played. Page 20: Record 11. Record Trigger for sample one. 12. File Trigger for sample two. 13. Source Kill All Trigger/Button. Chokes all the inputs. Holding this accesses the secondary control menu.. 14. Reset Trigger for sample three. 15. Freeze Trigger for sample four. Secondary Controls 3. Page 21: Window 8. Window Controls the amount of downsampling.. 11. Record Kills only the first channel’s sample. 12. File Kills only the second channel’s sample. 14. Reset Kills only the third channel’s sample. 15. Freeze Kills only the fourth channel’s sample. Page 22: Synth Voice Synth Voice Subtractive synth voice, featuring waveform blend, controllable sub-oscillator
2025-04-10YouTube Looper: Loop YouTube Videos IndefinitelyYouTube Looper is a Chrome extension developed by matthewdeveloper1. It is a free add-on tool that falls under the Browsers category. This extension allows users to loop YouTube videos indefinitely, bypassing the time limit imposed by YouTube's native loop feature.To utilize this extension, users simply need to click on the loop button located beside the fullscreen button in the YouTube video player. It is important to note that users should not use YouTube's native loop button. When looping is enabled, the button will turn green, and when disabled, it will turn red.In case the loop button does not appear, users can simply refresh the page, ensuring that the extension is activated. YouTube Looper provides a convenient solution for users who want to repeat videos on YouTube without any time restrictions.Program available in other languagesTélécharger YouTube Looper [FR]Ladda ner YouTube Looper [SV]Download YouTube Looper [NL]Scarica YouTube Looper [IT]Unduh YouTube Looper [ID]下载YouTube Looper [ZH]Descargar YouTube Looper [ES]YouTube Looper indir [TR]ダウンロードYouTube Looper [JA]Tải xuống YouTube Looper [VI]Pobierz YouTube Looper [PL]ดาวน์โหลด YouTube Looper [TH]تنزيل YouTube Looper [AR]Download do YouTube Looper [PT]YouTube Looper 다운로드 [KO]Скачать YouTube Looper [RU]YouTube Looper herunterladen [DE]Explore MoreLatest articlesLaws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws.
2025-04-23The World’s Most Powerful Dedicated Pulse EngineWelcome to SIGNAL, the word’s most powerful dedicated Pulse Engine. Whether you’re a producer or composer, performing artist or sound designer- it’s the pulse that often becomes the center of your track. SIGNAL is now your gateway there. With a team of 70 graphic designers, sound designers, producers and developers, we set out to expand far beyond the limits of a typical synthesizer.SIGNAL’s content is massive – including over 40GB of multi-dynamic and round-robin sources. The engine combines 4 separate rhythms, all locked to your DAW and each controlled individually. These can be different rhythms playing together or combine them for one great big fat pulse. The combination of warm, fat synthetic sounds and beautiful organic instruments make for something new and not yet heard.Under the hood, SIGNAL brings together every form of pulse making we could think of; Arpeggiators, LFO’s, step sequencers and “Looper”. All patches, or Pulse Instruments are organized by tag in the preset menu, making it very easy to access exactly what you want. Each Pulse Instrument features its own unique set of central sliders. We’ve all become accustomed to products with one big central knob - SIGNAL has 4 and each is built for that particular Pulse Instrument. Use the sliders to make the sound your own, add continuous movement, assign it to a real knob for live use or even use our custom Lemur or Touch OSC template to tweak with an iPad. Sliders are not just effect sends, these are macros controlling multiple parameters at once. For example with a touch of a slider you can morph rhythms, control multiple filters and infinite effects combinations. And of course, everything is editable. Product Features: 500 Pulse Instruments for instant playability A massive array of content – 40GB including analog synths, digital synths and organic instruments Up to 4 separate pulses at one time All pulses lock to tempo Rhythms: Looper, Step Sequencers, Arpeggiators, LFO’s 4 central MACRO sliders unique to each of the 500 Pulse Instruments Effects control globally and per layer Convolution reverb engine Advanced mode for access to all parameters Copy and paste settings between layers Smart tagging preset menu Simple design and ease of use For Kontakt or Kontakt Player Version 5.3.1 or newer Save big with the BUNDLE!
2025-04-05Android之WIFI-网络可用性校验(NetworkMonitor)流程框架WifiStateMachine(L2ConnectedState) NetworkAgent|通信:服务|ConnectivityServiceNetworkAgentInfoNeworkMonitor注:7.1基础知识StateMachine即状态机运用AsyncChannel即双Handler通信机制运用源码frameworks/base/services/core/java/com/android/server/ConnectivityService.javaframeworks/base/services/core/java/com/android/server/connectivity/NetworkAgentInfo.javaframeworks/base/services/core/java/com/android/server/connectivity/NetworkMonitor.javaframeworks/base/core/java/com/android/net/NetworkAgent.javaframeworks/opt/net/wifi/services/core/java/com/android/server/wifi/WifiStateMachine.javaframeworks/base/core/java/com/android/internal/util/StateMachine.javaframeworks/base/core/java/com/android/internal/util/AsyncChannel.java细节1.WifiStateMachine在状态L2ConnectedState时,进行NetworkAgent初始化。NetworkAgent初始化的过程建立与ConnectivityService通信WifiStateMachine.L2ConnectedStateclass L2ConnectedState extends State { @Override public void enter() { ······ mNetworkAgent = new WifiNetworkAgent(getHandler().getLooper(), mContext, "WifiNetworkAgent", mNetworkInfo, mNetworkCapabilitiesFilter, mLinkProperties, 60, mNetworkMisc); ······ }}WifiNetworkAgent(extends NetworkAgent) public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni, NetworkCapabilities nc, LinkProperties lp, int score, NetworkMisc misc) { ······ ConnectivityManager cm = (ConnectivityManager)mContext.getSystemService( Context.CONNECTIVITY_SERVICE); netId = cm.registerNetworkAgent(new Messenger(this), new NetworkInfo(ni), new LinkProperties(lp), new NetworkCapabilities(nc), score, misc); //cm.registerNetworkAgent把NetworkAgent和ConnectivityService建立连接 //更多的细节方向,在于双handler跨进程通信,重点关注Messenger }2.ConnectivityService的registerNetworkAgent创建NetworkAgentInfoConnectivityService.registerNetworkAgent public int registerNetworkAgent(Messenger messenger, NetworkInfo networkInfo, LinkProperties linkProperties, NetworkCapabilities networkCapabilities, int currentScore, NetworkMisc networkMisc) { ······ final NetworkAgentInfo nai = new NetworkAgentInfo(messenger, new AsyncChannel(), new Network(reserveNetId()), new NetworkInfo(networkInfo), new LinkProperties( linkProperties), new NetworkCapabilities(networkCapabilities), currentScore, mContext, mTrackerHandler, new NetworkMisc(networkMisc), mDefaultRequest, this);//NetworkAgent的messenger注入到NetworkAgentInfo,这样NetworkAgent与NetworkAgentInfo建立联系,注:双handler通信关注AsyncChannel ··· mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_AGENT, nai));//走到handleRegisterNetworkAgent ······ } private void handleRegisterNetworkAgent(NetworkAgentInfo na) { if (VDBG) log("Got NetworkAgent Messenger"); mNetworkAgentInfos.put(na.messenger, na); synchronized (mNetworkForNetId) { mNetworkForNetId.put(na.network.netId, na); } na.asyncChannel.connect(mContext, mTrackerHandler, na.messenger);//NetworkAgentInfo的asyncChannel把ConnectivityService中mTrackerHandler和NetworkAgent中messenger建立连接 NetworkInfo networkInfo = na.networkInfo; na.networkInfo = null; updateNetworkInfo(na, networkInfo); } private void updateNetworkInfo(NetworkAgentInfo networkAgent, NetworkInfo newInfo) { ··· if (!networkAgent.everConnected && state == NetworkInfo.State.CONNECTED) { ··· networkAgent.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_CONNECTED); ··· } }3.NetworkAgentInfo的初始化,创建NetworkMonitor,而NetworkMonitor则是监听网络的可用性1)来源介绍NetworkAgentInfo public NetworkAgentInfo(Messenger messenger, AsyncChannel ac, Network net, NetworkInfo info, LinkProperties lp, NetworkCapabilities nc, int score, Context context, Handler handler, NetworkMisc misc, NetworkRequest defaultRequest, ConnectivityService connService) { ······ mHandler = handler;//handler是ConnectivityService.mTrackerHandler networkMonitor = mConnService.createNetworkMonitor(context, handler, this, defaultRequest); ···· } NetworkMonitor // NetworkMonitor extends StateMachine即NetworkMonitor为状态机 protected NetworkMonitor(Context context, Handler handler, NetworkAgentInfo networkAgentInfo, NetworkRequest defaultRequest, IpConnectivityLog logger) { ··· mConnectivityServiceHandler = handler;//ConnectivityServiceHandler是ConnectivityService.mTrackerHandler ··· addState(mDefaultState); addState(mValidatedState, mDefaultState); addState(mMaybeNotifyState, mDefaultState); addState(mEvaluatingState, mMaybeNotifyState); addState(mCaptivePortalState, mMaybeNotifyState); setInitialState(mDefaultState); ···· start(); }2)ConnectivityService和NetworkMonitor通信介绍a.ConnectivityService更新数据时,通过NetworkAgent通知NetworkMonitor。例如:ConnectivityService.updateNetworkInfonetworkAgent.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_CONNECTED);b.NetworkMonitor收到数据时更新后,通过ConnectivityService.mTrackerHandler通知ConnectivityService。例如:mConnectivityServiceHandler.sendMessage(obtainMessage(EVENT_NETWORK_TESTED, NETWORK_TEST_RESULT_INVALID, mNetId, probeResult.redirectUrl));3)ConnectivityService和WifiStateMachine通信介绍a.AsyncChannel实现了跨服务通信b.ConnectivityService.handleRegisterNetworkAgent建立连接na.asyncChannel.connect(mContext, mTrackerHandler, na.messenger);//这里把双方通信建立起来c.ConnectivityService更新数据给WifiStateMachine,通过如下方式实现nai.asyncChannel.sendMessage( NetworkAgent.CMD_REPORT_NETWORK_STATUS, (valid ? NetworkAgent.VALID_NETWORK : NetworkAgent.INVALID_NETWORK), 0, redirectUrlBundle);这是通知给WifiStateMachine的NetworkAgentd.WifiStateMachine更新数据给ConnectivityService,通过如下方式实现WifiStateMachine.setNetworkDetailedState mNetworkAgent.sendNetworkInfo(mNetworkInfo); NetworkAgent.queueOrSendMessage例如 private void queueOrSendMessage(Message msg) { synchronized (mPreConnectedQueue) { if (mAsyncChannel != null) { mAsyncChannel.sendMessage(msg); } else { mPreConnectedQueue.add(msg); } } }4.NetworkMonitor1)NetworkMonitor为状态机,默认状态为mDefaultState2)当ConnectivityService的更新指令时,做状态切换ConnectivityService.updateNetworkInfonetworkAgent.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_CONNECTED); private class DefaultState extends State { @Override public boolean processMessage(Message message) { switch (message.what) { case CMD_NETWORK_CONNECTED: logNetworkEvent(NetworkEvent.NETWORK_CONNECTED); transitionTo(mEvaluatingState);//切换到mEvaluatingState状态 return HANDLED; ··· } ··· } private class EvaluatingState extends State { ··· @Override public void enter() { ··· sendMessage(CMD_REEVALUATE, ++mReevaluateToken, 0); ··· } @Override public boolean processMessage(Message message) { switch (message.what) { case CMD_REEVALUATE: ··· //关键方法,ping网络 //根据结果切换状态或更新数据 //关注isCaptivePortal CaptivePortalProbeResult probeResult = isCaptivePortal(); if (probeResult.isSuccessful()) { transitionTo(mValidatedState); } else if (probeResult.isPortal()) { mConnectivityServiceHandler.sendMessage(obtainMessage(EVENT_NETWORK_TESTED, NETWORK_TEST_RESULT_INVALID, mNetId, probeResult.redirectUrl)); ··· transitionTo(mCaptivePortalState); } else {
2025-04-16